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Players wait several minutes to play a match at Concorde.

Concord, produced by Firewalk Studios and officially released on August 23, has been met with a very cold reception from players. The official launch was a disappointing reception for the product, With a peak of just 697 players on opening day.

This downward trend was evident over the weekend following the launch. On Sunday, August 25, the number of concurrent players dropped to 402, reaching a new low on Monday, August 26, with a peak of just 276 players. In the last 24 hours, the number was even more depressing, with a peak of just 241 concurrent players.

The drop in player numbers has led to very long wait times for matchmaking, with reports of players waiting up to 8 minutes to find a match, only to be disconnected afterwards.

In addition to issues with player numbers, Concord’s popularity on the PlayStation Network has also dropped dramatically. According to True TrophiesThe game ranked only 147th on its popularity chart, which is based on a representative sample of 3.1 million active PlayStation Network accounts.

The launch of Concord marks Firewalk Studios’ first major title for PlayStation 5. However, the rapid decline in player numbers and ongoing matchmaking issues suggest that the studio will have significant problems regaining user interest and fostering a consistent player base.


Image credit: SteamDB