Raven Software and Activision strive to provide a better gamer experience
For those of you who are seasoned with online gaming, they know that the number of cheaters only increases when a product with great commercial success is launched. This is the case with Call of Duty: Warzone. Despite having an estimated base of 100 million players, many use methods to gain illegal perks, or even for the simple pleasure of spoiling the fun of others.
After a flurry past the impressive mark of 300,000 bans this year alone, Raven Software has been banned Activision Banned another 500,000 people caught cheating.
In April, in an interview with international media, Amos Hodge, Creative Director at Raven, stated:
We create this content for players. And while you are angry that it spoils your departure, I am angry that you are destroying one of the best jobs I have ever had in my life.
Hodge concluded by saying that seeing cheaters spoil the experience that he and his team had for the entire Call of Duty community to be enjoyed is something that deeply upsets everyone involved in the project.
Let’s face it: It’s a very understandable explosion, coming from someone who has long strived to deliver content that appeals to gamers all over the world. Obviously, a game of this level is, first and foremost, a core business of hundreds of employees.
This kind of dishonest behavior not only impedes the pleasure of those who want a little rest and relaxation after a long day at work. It’s a big problem, at the same time, for those who depend on the commercial success of the product – for their further professional development.
– Continue after the announcement –
After these remarks, it became apparent that Raven Software and Activision would continue the battle outside of the virtual arenas, with the goal of reducing hackers’ access to their online games as much as possible.
However, we also know that cheaters, regardless of their goals, will not give in the same way. In other words: This will be a battle that you will be fighting for a long time.
Source: kotaku.com
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