The studio highlights that the game is massive and was made entirely “handcrafted.”
Developer GSC Game World has revealed that its new game, Stalker 2: Heart of Chornobyl, could be up to 100 hours long if players decide to explore everything the map and story has to offer.
According to producer Yevgeny Kulik GamesRadarThe map is “really big” It’s all done. “by hand”According to him, “You will never notice two buildings that are exactly the same or two rooms that are exactly the same.”
“Of course you can create a big map, but first and foremost it must be playable and beautiful, and you as a player must remember the locations of the area.”Kolik said. “The main thing here, if you’re talking about the map – yes, it’s big. It’s really big, but we hardly use any procedural generation for the world.”
Procedural generation is a technique used to automatically create and insert certain materials into the game, saving time and money, and is often used for less important aspects of scenarios and also to create non-playable characters. As Kulick said, everything you see in Stalker 2 was made or customized by someone during development.
“So everything you can see or experience in our game was made by our talented level designers, level artists, team designers, etc.” Kolik said. “You won’t notice two buildings that are exactly the same or two rooms that are exactly the same with the same prop placement or anything like that. So every player who plays Stalker 2 will have their own story.”
Stalker 2: Heart of Chornobyl will be released on November 20 for PC and Xbox Series X|S.
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